

Ask her about problems with synths and then lie about the SAFE test. Tell her about your investigation of Stockton’s caravan, and she’ll tell you she knows nothing like everyone else.
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If anyone in Covenant cracked under pressure, it would be her. Talia is the local craftswoman in town, and unlike everyone else, appears nervous and a little shy. To advance the investigation, speak to one of two people: Talia McGovern Outside one of the houses is a bedroll, clearly not belonging to any of Covenant’s residents since they have houses, but you have no proof it belonged to Stockton’s people. Most of Covenant’s residents, including mayor Jacob Orden, will express ignorance about the caravan. Start asking the people of Covenant about Stockton’s caravan, but you’ll quickly realize most won’t get you any closer to the truth. Head back to Covenant to continue the investigation. If you have at least 6 Perception, you can investigate a blood trail and determine that it leads in the relative direction of Covenant.Ĭovenant claims Stockton’s caravan never passed through, but it’s clear that it did. The only way to get this drink is from Deezer, the Mister Handy unit in Covenant. Investigate the cooler, and inside is a can of Deezer’s lemonade. Head left and down the road to come across what’s left of the caravan.

From the entrance of Covenant, take a right until you reach a branch in the road. Since we have no concrete leads yet, the best first step is investigating the remains of Stockton’s caravan outside of town. But here, in Covenant, no one says a word about either (Unless you pass Speech checks). All over the Commonwealth, everyone talks about the Institute and synths. Pick the “Jumpy about synths” dialogue option, and Dan will tell you something strange. Investigating CovenantĪsk Dan if he has any leads, and he’ll tell you he has none. Agree to help him, and let’s get to work. It turns out that Stockton’s daughter Amelia was part of that caravan, and Dan’s sure she’s still alive. He offers you half of the reward Old Man Stockton offered him if you can figure out what happened. He’ll tell you its’ remains are outside the town, but everyone here keeps giving him the runaround. The settler is evasive and tells Dan he doesn’t know anything and walks away.Īpproach Dan and ask him about the caravan. He’s looking for information about a missing caravan of Old Man Stockton’s. Honest DanĪs soon as you step into Covenant, you’ll see a man named Honest Man asking a resident some questions. Just like the G.O.A.T., the SAFE test has no wrong answers, so don’t worry about what you choose.Īfter finishing the test, Swanson will congratulate you on passing and allow you into Covenant. Agree to take the test and have a seat.Īnyone who has played Fallout 3 will realize that the SAFE test is identical to t he G.O.A.T. Pass some speech checks, and he will tell you the test is to make sure nobody coming in is a synth.

Speak to Swanson, and he will tell you that you have to pass their SAFE test to get into Covenant. Outside Covenant’s walls will be a man named Swanson. You can find it by heading east and slightly north from Lexington. To begin Human Error the “proper” way, head to Covenant. There are several ways to begin Human Error, though two of those ways likely won’t be routes you go down if starting the quest for the first time. Destroyer’s helmet (Unique combat helmet).If you do, this quest will not be available. What do you say you and I get to the bottom of it? Before I Begin My Fallout 4 Human Error Guide, A Word of Warningĭo NOT complete The Nuclear Option of the main storyline before completing Human Error. Something fishy is going on in this place. So, when you come across a settlement in the wasteland that’s a little too similar to a pre-War city or town, it’s safe to assume it’s too good to be true.Įveryone who has played Fallout 3 and been to the town of Andale knows this, and it looks like the Commonwealth has its’ own picture-perfect settlement. They’ve got their differences, to be sure, but all of them have at least one thing in common they’re not perfect. Many of them are very memorable, like The Hub, Junktown, Klamath, Megaton, Rivet City, Freeside, and Diamond City. After nuclear fire ended the world, many settlements have sprung up from the post-apocalyptic ashes.
